using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace server.app
{
    public class Const : comm.ICodeReplace
    {
#region 2013-1-4 19:16:52
public const string NVALUE_HERO_STAR_ID="HeroStarId";
public const string NVALUE_HERO_FACTION_ID="HeroFactionId";
public const string NVALUE_HERO_AT_STAR_ID="HeroAtStarId";
public const string NVALUE_HERO_AT_SPACE_ID="HeroAtSpaceId";
public const string NVALUE_HERO_SPEED="HeroSpeed";
public const string NVALUE_HERO_LOC_X="HeroLocX";
public const string NVALUE_HERO_LOC_Y="HeroLocY";
public const string NVALUE_HERO_CAN_USE_POINTS="HeroCanUsePoints";
public const string NVALUE_HERO_TACTICS="HeroTactics";
public const string NVALUE_HERO_CLOUT="HeroClout";
public const string NVALUE_HERO_EDUCATION="HeroEducation";
public const string NVALUE_HERO_TECH="HeroTech";
public const string NVALUE_HERO_TOKEN_MONEY="HeroTokenMoney";
public const string NVALUE_HERO_MONEY="HeroMoney";
public const string NVALUE_HERO_ORE="HeroOre";
public const string NVALUE_HERO_SILICONE="HeroSilicone";
public const string NVALUE_HERO_URANIUM="HeroUranium";
public const string NVALUE_HERO_SULFUR="HeroSulfur";
public const string NVALUE_HERO_STRENGTH_VALUE="HeroStrengthValue";
public const string NVALUE_HERO_MAX_STRENGTH_VALUE="HeroMaxStrengthValue";
public const string NVALUE_HERO_VICTORY_RECORD="HeroVictoryRecord";
public const string NVALUE_HERO_DEFEAT_RECORD="HeroDefeatRecord";
public const string NVALUE_HERO_MAX_LEVEL="HeroMaxLevel";
public const string NVALUE_HERO_INF_LEVEL="Hero_INF_Level";
public const string NVALUE_HERO_INF_EXP="Hero_INF_EXP";
public const string NVALUE_HERO_MEC_LEVEL="Hero_MEC_Level";
public const string NVALUE_HERO_MEC_EXP="Hero_MEC_EXP";
public const string NVALUE_HERO_AVI_LEVEL="Hero_AVI_Level";
public const string NVALUE_HERO_AVI_EXP="Hero_AVI_EXP";
public const string NVALUE_HERO_SPE_LEVEL="Hero_SPE_Level";
public const string NVALUE_HERO_SPE_EXP="Hero_SPE_EXP";
public const string NVALUE_UNIT_LEVEL="UnitLevel";
public const string NVALUE_UNIT_TECH_LEVEL="UnitTechLevel";
public const string NVALUE_UNIT_EXP="UnitEXP";
public const string NVALUE_UNIT_KILLS="UnitKills";
public const string NVALUE_UNIT_HEALTH="UnitHealth";
public const string NVALUE_UNIT_ARMOR="UnitArmor";
public const string NVALUE_UNIT_SPEED="UnitSpeed";
public const string NVALUE_UNIT_FIREPOWER="UnitFirepower";
public const string NVALUE_UNIT_COOLDOWN="UnitCooldown";
public const string NVALUE_UNIT_RANGE="UnitRange";
public const string NVALUE_UNIT_VIEW="UnitView";
public const string LANGUAGE_OK="OK";
public const string LANGUAGE_RANK_TITLE1="RankTitle1";
public const string RANK_0="0";
public const string STATE_STATE1="state1";
public const string STATE_STATE2="state2";
public const string OBJECT_MAP_EVENT="MapEvent";
public const string OBJECT_HERO1="Hero1";
public const string OBJECT_UNIT_BLADE="UnitBlade";
public const string OBJECT_UNIT战斗机="Unit战斗机";
public const string HERO_HERO1="Hero1";
public const string UNIT_UNIT_BLADE="UnitBlade";
public const string UNIT_UNIT战斗机="Unit战斗机";
public const string UNIT_UPGRADE_UNIT_BLADE="UnitBlade";
public const string ITEM_CATEGORY_UNIT_EQUIP="UnitEquip";
public const string ITEM_CATEGORY_HERO_EQUIP="HeroEquip";
public const string ITEM_HERO头盔1="Hero头盔1";
public const string ITEM_HERO脚1="Hero脚1";
public const string ITEM_UNIT引擎1="Unit引擎1";
public const string ITEM_UNIT能源1="Unit能源1";
public const string ITEM_UNIT芯片1="Unit芯片1";
public const string ITEM_HERO红药水1="Hero红药水1";
public const string MAP_MAP1="map1";
public const string STAR_1="1";

#endregion
public comm.CodeFill FillRegion()
        {
            return new comm.CodeFill(comm.CodeFillType.DEFINE_FILE_CONST, this);
        }
    }
}
